Two very large solar panels will fill 3 to 4 large batteries.
Planetbase solar panel.
Solar flares are a type of natural disaster.
So lets say all your panel is at 75 output so we add 25 to our night time base power consumption as a safe storage amount so as to get through to the morning.
On the storm planet build solar panels windmills and also lightning rods they protect your base and deliver power when hit by lightning and build more power collectors than usual.
On the moon you generally need more solar panels and power collectors than usual.
During solar flares solar panels will operate at maximum capacity.
Adding the cost of one connection 1 metal to the cost of building the actual solar panel the power generation per metal is therefore 10kw per metal regardless of size.
Values may change depending on time of day and other variables requires tech to unlock 50 generation on ice planet.
In planetbase electricity ticks 30 times per minute.
Excess deficit power is then applied to the power collector s.
Damage from solar flares can be prevented by setting a yellow or red alert once a control center has been built.
They do not cause damage to structures but any colonists who are outside will become injured with radiation sickness.
Solar flares only happen during the daylight so.
You might have an educated guess that the panel gets fixed when they reach a good status which is about 75 of full output.
This was tested only on the starter planet not on the later more difficult planets.